What is WORP in fantasy football?
WORP stands for Wins Over Replacement Player. It measures how many more fantasy points a player scores than a freely available replacement at the same position, then translates that edge into wins. It is the single number that tells you not just who is good, but how much that goodness actually matters to your team.
The problem with flat rankings
A standard ranking list puts every player in one column, as if a QB ranked 5th and an RB ranked 5th are worth the same. They are not. What matters is the dropoff: if the gap between the 5th and 15th running back is huge but the gap between the 5th and 15th quarterback is tiny, the running back is far more valuable even at the same rank. Rankings hide this. WORP makes it the whole point.
What "replacement level" means
Replacement level is the production you could get for free off the waiver wire at a position. A player's WORP is his projected points minus that baseline. A high WORP means he towers over what you could stream for nothing. A WORP near zero means he is barely better than a pickup, no matter how high his raw point total looks. This is why a 250-point running back can be worth more than a 300-point quarterback: the replacement quarterback also scores a lot, so the edge is smaller.
WORP vs ADP: value vs price
ADP, or Average Draft Position, is where the crowd drafts a player on average across many drafts. It is the market price. WORP is the value. Those two numbers are set by completely different forces, and the gap between them is where drafts are won.
When a player's WORP says he belongs in round 3 but his ADP has him going in round 6, the room is handing you a discount. When his ADP is two rounds ahead of his WORP, the crowd is reaching and you should let someone else pay that tax. Reading the gap is the entire skill.
How to use the gap on draft day
- Find value: sort by the biggest positive gap between WORP rank and ADP. These are your sleepers, the players the market undervalues.
- Avoid reaches: when WORP and ADP disagree the other way, the player is going earlier than he is worth. Wait.
- Time your runs: WORP shows where the real cliffs are at each position, so you know when a tier is about to empty and you have to act.
Why league settings change everything
Replacement level is not fixed. In a 12-team league more talent is rostered, so the waiver baseline is lower and stars are worth more. Half PPR lifts pass-catching backs. Superflex changes quarterback value entirely. WORP calculated for someone else's league is the wrong number for yours, which is why it should be built from your exact format.
See WORP for your league
Statsnap builds WORP tiers from the team level up and lines them against ESPN ADP, so you see the gap on every player for your exact league size and scoring.